Chauvet Tiger DMX 60 Manual do Operador Página 140

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Page 172 - 8. Theatre stack
Pearl 2008 Manual - 16th July 2007
Fader 15 controls the LTP fade timer, when it is stopped.
The Swop and Flash buttons above 13, 14 and 15 are Stop and Go
buttons for each of these functions.
8.1.3 Plotting a cue
Plotting a cue is very similar to saving a memory. You need to be in
Program mode to record cues.
The Pearl refers to cues as “Steps”.
1> If you are not already in “Theatre mode” press B [Theatre Stack
Programming] at the main menu.
2> Press Clear to make sure the programmer is empty.
3> Set up the cue, either using the preset faders or typing in the
levels for each channel (see page
129). You can also select
fixtures and use the wheels and attribute buttons to set up the
cue.
4> If the current step number on the display is different to the one
you want to use, type the step (cue) number
5> Press D [Record], then B [Record Stage] to record the current
output of the console, or D [Record programmer] to just record
what you have changed in step 3.
6> If there are no steps, the Pearl will ask for the number of the first
step. Type 1 and press Enter.
7> Press Clear.
8> Repeat from 3 to plot more cues.
The Pearl will automatically allocate whole numbered cue numbers
as you save cues. You can number cues 1.1, 1.2 and so on, this
allows you to insert up to 9 cues in between existing cues without
changing the numbers.
The top line of the display shows the Current Step number. This is
the step (cue) which will be used for recording or editing. If you
type in a step number this is shown as the Input Step.
Softkey A [Record Mode] sets the console to Record By Fixture or
Record by Channel. This is described on page
147.
B [Record Stage] will record the whole output of the console, as
you see it. This is useful if you want the cue to represent exactly
what’s on the stage. D [Record Programmer] will record only what
you have changed since you last pressed Clear.
You can use an existing memory to form a cue by either using
Include (see page
152) or, if you only want dimmer levels, just
turn the memory on and use the [Record Stage] option.
Cues can include moving light positions and shapes. Use softkey B
to set up shapes (see page
141), and use D [Record Programmer]
in the record menu to record it in the cue (if you use B [Record
Stage] the shape will not be recorded). The shape will stop when
the next cue starts, unless it is also recorded (unchanged) in the
next cue.
The cues you have saved are displayed on the VDU screen. You
can also display them on the LCD screen by pressing View then
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