Chauvet Tiger DMX 60 Manual do Operador Página 121

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6. Memories - Page 153
Pearl 2008 Manual - 16th July 2007
include. Press Enter. The selected attributes of the selected
fixtures will be loaded into the programmer.
6> Repeat from 2 to include other attributes from the same fixtures,
or repeat from 1 to include other fixtures.
If you want to put the whole memory into the programmer,
ensure no fixtures are selected and the Dimmer attribute is
selected, then press Include, then the Playback Swop button for
the memory to include. Everything will be placed in the
programmer.
If the memory contains shapes, all the shapes and all the fixtures
they are applied to will be loaded into the programmer, even if the
fixtures and attributes are not selected. The shapes can then be
edited, see page
143.
To Include DMX from the DMX In socket, press softkey A, B, C or
D to copy the incoming DMX values into the programmer for DMX
output lines A B C or D.
You can Include a Theatre Stack step to the programmer by
entering the step number you want to include and then pressing E
[Theatre Stack Step]. If you don’t enter a step number, the
current step is included.
You can edit the way the Attributes are grouped (e.g. the colour
function always selects the Yellow / Magenta / Cyan functions
too). This is called the “Focus Mask”. Select the attribute button to
change, then hold AVO and press C [User Settings] to enter the
User Settings mode, then press C [Specify Attributes for Bank].
The buttons will light to show which attributes are grouped. Press
the buttons to include or exclude attributes. Press Exit twice to
finish.
6.3.3 The “Off” button
The “Off” button allows you to remove an attribute which has been
stored in a memory, as if you never recorded it.
For example, suppose you recorded a memory which had scans at a
certain position, with the colour set to green. If you later decide that
you don’t want a colour recorded at all in the memory, so that the
previous colour setting of the scans will be used, you use the Off
function to turn off the colour in the memory. You can also use the Off
function to remove complete fixtures from a memory.
Using the Off button is not the same as recording an attribute at zero.
It is like not recording the attribute at all.
1> Turn on the memory you want to edit, so you can see what you
are doing.
2> Select the fixtures you want to change.
3> Press the OFF button (one of the blue command buttons) to
display the Off menu.
4> To switch off all attributes of the selected fixtures, press Softkey A
(this will remove the fixtures from the memory).
5> To switch off selected attributes, press the appropriate attribute
button, then use Softkey B and C to set each attribute to Off (the
screen shows which attribute will be turned off for each button)
6> Repeat from 3 to turn off other attributes, or from 2 to turn off
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